![]() ![]() = MyMod.MODID, name = MyMod.NAME, version = MyMod. Go to New > Folder and click to create a new empty folder. To do this, go to your desktop and right-click on an open space. ![]() So make sure you run all your code on the "proper" side, and remember if(!world.isRemote)(test to see if you are running serverside) is your friend. A common practice is to create the server folder on your desktop. Single player worlds are way less picky in that aspect. You will have to adapt some synching code with packets to make sure all your graphical things will happen and user input will be returned to you. Start Forge Server and Accept EULA Navigate to Forge server installation directory, e.g., C:Minecraft Forge Server Run the run.bat file. But keep in mind if you solely developped for single player worlds you'll run into "Side" issues.Ĭode will break beacuse some code is specifically Client side only, and some code is Server side only. CPU (Not really as important,But make sure it can overclock in case its needed) Now no matter what type of. If you want to put them on a server, yes you can. ![]() This way you can have plugins/mods like dynmap or whotookmycookies without the players having to have the mod as well. This way players don't have to have the mod to be able to connect to the server. If you want to make your mod server side only, without having your "clients" having to download it, add acceptableRemoteVersions = "*" to your line. ![]()
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